computer game
Programming in Assembly Is Brutal, Beautiful, and Maybe Even a Path to Better AI
Whether your chip is running a vintage computer game or the latest DeepSeek model, it'll reward you for speaking its native language. But if you took a look beneath the pixels--the rickety rides, the crowds of hungry, thirsty, barfing people (and the janitors mopping in their wake)--deep down at the level of the code, you saw craftsmanship so obsessive that it bordered on insane. Chris Sawyer, the game's sole developer, wrote the whole thing in assembly. Because if/when the machines take over, we should at least speak their language. Certain programming languages, like Python or Go or C++, are called "high-level" because they work sort of like human language, written in commands and idioms that might fit in at a poetry slam.
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Cooperative Multi-agent Approach for Automated Computer Game Testing
Shirzadeh-hajimahmood, Samira, Prasteya, I. S. W. B., Dastani, Mehdi, Dignum, Frank
Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits.
Asteroids, Myst, Resident Evil, SimCity and Ultima Inducted Into World Video Game Hall of Fame
The inductees debuted across decades, advancing technologies along the way and expanding not only the number of players, but the ages and interests of those at the controls, Hall of Fame authorities said in revealing the winners. The Hall of Fame recognizes electronic games of all types -- arcade, console, computer, handheld, and mobile. The Class of 2024 was selected by experts from among a field of 12 finalists that also included Elite, Guitar Hero, Metroid, Neopets, Tokimeki Memorial, Tony Hawk's Pro Skater and You Don't Know Jack. The honor for Atari's Asteroids comes 45 years after its 1979 debut in arcades, where it was Atari's bestselling coin-operated game. The game's glowing space-themed graphics and sound effects made their way from more than 70,000 arcade units into millions of living rooms when a home version of Asteroids was made available on the Atari 2600.
Is Gen Z talking about you behind your back? Youngsters have started using video game terms including 'NPC' and 'sidequests' in their everyday conversations - so, do you know what these slang words mean?
From'beef' to'bare', it's safe to say that many members of Generation Z have their own language. Now, a Harvard-trained linguistics expert has revealed how Gen Z (those born in the late 1990s and early 2000s) have started to use video game terms. Just as previous generations have used sports metaphors as part of everyday language, video games are now becoming part of how young people understand the world, according to Adam Aleksic. So whether you're being called an NPC, getting asked'where we dropping?', Thankfully, help is at hand, as we've compiled a list of some of the most common video game terms - and what they mean in Gen Z's modern dictionary. To reduce in power or make worse, usually to make things more balanced.
How 'A.I. Agents' That Roam the Internet Could One Day Replace Workers
The widely used chatbot ChatGPT was designed to generate digital text, everything from poetry to term papers to computer programs. But when a team of artificial intelligence researchers at the computer chip company Nvidia got their hands on the chatbot's underlying technology, they realized it could do a lot more. Within weeks, they taught it to play Minecraft, one of the world's most popular video games. Inside Minecraft's digital universe, it learned to swim, gather plants, hunt pigs, mine gold and build houses. "It can go into the Minecraft world and explore by itself and collect materials by itself and get better and better at all kinds of skills," said a Nvidia senior research scientist, Linxi Fan, who is known as Jim.
Fuzzy Approach for Audio-Video Emotion Recognition in Computer Games for Children
Kozlov, Pavel, Akram, Alisher, Shamoi, Pakizar
Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial expressions and sounds that kids produce during gameplay reflect their feelings, thoughts, and moods. In this paper, we propose a novel framework that integrates a fuzzy approach for the recognition of emotions through the analysis of audio and video data. Our focus lies within the specific context of computer games tailored for children, aiming to enhance their overall user experience. We use the FER dataset to detect facial emotions in video frames recorded from the screen during the game. For the audio emotion recognition of sounds a kid produces during the game, we use CREMA-D, TESS, RAVDESS, and Savee datasets. Next, a fuzzy inference system is used for the fusion of results. Besides this, our system can detect emotion stability and emotion diversity during gameplay, which, together with prevailing emotion report, can serve as valuable information for parents worrying about the effect of certain games on their kids. The proposed approach has shown promising results in the preliminary experiments we conducted, involving 3 different video games, namely fighting, racing, and logic games, and providing emotion-tracking results for kids in each game. Our study can contribute to the advancement of child-oriented game development, which is not only engaging but also accounts for children's cognitive and emotional states.
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Nvidia DLSS 3.5's AI Ray Reconstruction makes ray tracing look even better
Nvidia created its Deep Learning Super Sampling (DLSS) technology to help improve performance in games when you turn on ultra-strenuous ray traced visuals, all the way back when both ray tracing and DLSS were introduced alongside the GeForce RTX 20-series. DLSS 2 greatly improved the visual quality of upscaled images, while DLSS 3 added AI-generated frames to boost performance even more. Now, Nvidia returns to DLSS's ray tracing roots with DLSS 3.5, introduced today at Gamescom in Germany. While DLSS 3 boosted performance, DLSS 3.5's "Ray Reconstruction" aims to improve the visual quality of upscaled, ray traced games, specifically by turning Nvidia's AI models on a critical process called "denoising." Ray tracing is limited by the number of rays a GPU can "cast" into a given scene, to create the data needed for the realistic lighting effects.
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AI trick could make people's hair in video games look more realistic
People's hair in animated movies and video games could start to look far more realistic, thanks to artificial intelligence. For decades, hair in video games and animated movies has looked unnatural because of the complexity of modelling its movement. "Almost all works that exist today consider hair as a mesh," says Vanessa Sklyarova at the Samsung AI Centre in Moscow, Russia. The graphical texture is then laid on top of this mesh, she says.
Redditors troll an AI content farm into covering a fake 'WoW' feature
Some redditors seem very excited about a new World of Warcraft feature called Glorbo, which some believe will "make a huge impact on the game." Their palpable enthusiasm for Glorbo caught the attention of a blog named The Portal, which publishes "gaming content powered by Z League," an app that aims to bring gamers together. The Portal appears to be using AI to scrape Reddit posts and turn them into content. Redditor u/kaefer_kriegerin noticed that The Portal was seemingly turning discussions from some gaming subreddits into blog posts. They decided to try and trick the content farm into covering a fake WoW feature. The ruse was a success.
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Sight Extended review – unsettling tale is an eye-opener in our age of AI anxiety
This disturbingly real-looking artificial intelligence sci-fi was made a couple of years ago on what looks like a budget of small change tipped out of the film-makers' coin jars. It's getting a release now presumably on account of AI anxiety creeping up the league table of things that keep people awake at night. Like the Nosedive episode of Charlie Brooker's Black Mirror, the premise here is that in an apparently-near future people wear contact lenses that feed them information about the world. Andrew Riddell plays Patrick, who like everyone else wears dazzling blue contact lenses that fill the air around him with holograms. Patrick is an agoraphobic who hasn't left his apartment for over a month; he spends his time playing computer games, going hammer and tongs with 3D zombies.
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